Flight Training – Stall and Spin
July 4, 2010
VATSAF Virtual Flight Training School presents our first training video. It demonstrates how to enter a stall and the effect of applying left rudder after the stall as well as the recovery procedure.
Comments
14 Responses to “Flight Training – Stall and Spin”
Got something to say?




@fiegenm wrong….it’s either stalled or it isnt….there is no “more” stalled than the other.
one wing is stalled and the other isnt. period.
yep 10 degrees
a guy that knows what hes talking about for once !
From what I know your supposed to establish a climb after a stall or spin for good precedure.
yup. MSFS only real draw back is stall/spin charstics. in a real spin, the airspeed indicator should read -0- or very close to it. i did spin training in N113BA, and if i were to call that anything, it’d be a spiral dive. nicely done for MSFS though.
you want to just fly normally outta the stall. other than that nice recovery 🙂
You are somewhat correct. A spin is caused when one wing is more stalled then the other. In training we use the rudder to make one wing travel faster then the other just before stall. This causes the opposite wing of which the rudder was pressed have more lift inducing a spin. Ailerons do nothing for a spin. Its all rudder and uncoordinated flight.
LOL Terrible.
you should download the realair simulation C172 and set your sliders to max. Not 100% realistic but pretty close.
Yes, that is absolutely correct. But despite me flying real aircraft, I fly flightsim myself, eversince the first Microsoft Flight Simulators were produced… and to enter a spin on FS is merely impossible, even in the C172 with full rudder deflection at the stall.
Yea every knows that including myself. And guess how you spin an aircraft? According to my pilot course and the FAA documents you do just that, left/right rudder on stall and if the aircraft is rated you can apply aileron in the same direction to increase the spinrate.
Sorry guys, but everyone who has been in a real spin knows, that everything turns a little faster, and that this here shown is only accomplished by holding rudder into the direction of rotation. Sorry but poor!
It is MS FS9 with a couple of custom scenery and mesh installed.
wich fsx game